Sunday 28 September 2014

Jumbo Snack Cake

Sissy fight remake response


As a minor assignment we we're given the task to give a response to other team's sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then following the game would involve consumption of the snacks. This was handled rather well. But…

To come to my point I need to explain the game. The game was set up more or less like sissy fight, for the exception of the defense card. Each player has 10 points which serves as their hit points. You attack the other players in order to increase your own points. Between each round you can use your points to buy snacks. Each snack represent a certain amount of points, and cost the same. By doing this you secure your score as players can’t steal each other’s candy. Yet also the player can consume one of their candies to get a bonus. Like that your attack hit with the double damage, or that you are invulnerable for one round.

All of this was rather fun. The game didn’t end too fast and it was pretty tactical whether to secure your points and become vulnerable in the game or not. But there was just one flaw we found. The consumption of the candy and the bonuses was found irrelevant. It just seemed out right stupid to waste so much points when you had so little for a bonus that only lasted for one round. To fix this you maybe could increase the points of the player to make it less risky to spend such a big amount. It is discussed in “Fundamentals of Game Design” that a risk always needs a reward. Now I’ve found that the reward needs to be appropriate to the risk that is taken.

As the sense of the consumption of candy didn’t work in the game as we played it, this game may have failed their memo’s task. Yet, I found the idea rather appealing. The game just needs a little more tweaking and testing. And polishing up the instructions for the game a bit.

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