Wednesday 28 October 2015

Final 3D1 Assignment part 1

Back again, and now I'm going to make a short introduction of the current assignment. We are modelling characters, and I'm modelling this quirky creature created by Charlie Eliasson.

Her name is Askanderiya. A former librarian of library of Alexandria.
I'm sadly going to be brief about this too, since I finished the model a week ago or so.

This is the model so far. The model itself is finished, and I finished the UV map today. Our budget for this model was 3 000 tris (+10% due to details). Because of this I had to cut down on some of her details. She got lots of rings, bracelets and other jewelry I just couldn't include on the model. Along with that she is also missing her belt and the scrolls. I thought the kitty backpack was more important to her character and silhouette so I decided to prioritize it. But, as for the jewelry I'm going to include it as much as possible on the texture.

Coming to the texture I can tell you that I had a real fight with the UV map. Errors started to show up here and there. Planes disappearing and edges that didn't want to disappear even if they were all surrounded by planes etc. I fought with this and managed to get all the parts except the face as a finished UV. Though, the day after it hadn't seemed to be saved, plus planes had disappeared again. So I decided to solve that problem once and for all. I managed to solve this by exporting the model as an obj, import it and mend it, and then export it and import it AGAIN. Then, finally, it all acted as it should. And after a few hours, and intense manual tweaking and fiddling I created the UV. It was tedious but I kinda enjoyed it anyway oddly enough. Most of all I'm proud over that I actually managed to get all the parts so tightly together. For assignment 2 I actually forgot to think about how the parts was placed on the UV. I just let the software do it for me and didn't think much of it. This time I only used the software to give me something to begin with. Then a session of puzzle pieces meets Tetris! I might have gained a understanding why people likes Tetris. It is so satisfying when everything fits together.

 Now off to painting the texture~! Been looking forward to this since Charlie showed me Askanderiya!


Year 2

Long time no writing. I have neglected this blog a great deal. I'm bad at blogging. In short. Anyhow. It is my second year at Campus Gotland now, and I've finally started with what brought me to Gotland. The 3D course! I've been looking forward to this moment a lot. I've loved every minute so far, even the ones when I'm having so many software issues and errors I don't even know how to describe.

Now, we are actually at the end of this specific course. This course consisted of three assignments being done individually. The first assignment was to create two kinds of crates. No texture. The second one was to model a object from real life using photo textures. This one was going to have diffuse map, specular map, roughness map, and normal map. I found this especially fun as this brought the model to life.

Here is a reference of the object I choose.

And here is my finished model.

It is a bit different, yes. I had to cut down on the details. But I learned a lot from experimenting with the combined effect of the specular map and roughness map in the unreal engine. I don't have much to say since this was a couple of weeks ago. I'll talk about our final assignment in my next post!