Sissy fight remake response
As a minor assignment we we're given the task to give a response to other team's sissy fight remakes, which was an assignment for all of us a week back or so. The game
our team received was Jumbo Snack
Cake. In the given game’s memo it was given the task to adapt an advertising
touch for particular sweeties. To put it simply, to be able to play the game
they would need the appropriate snacks. Then following the game would involve
consumption of the snacks. This was handled rather well. But…
To come to
my point I need to explain the game. The game was set up more or less like
sissy fight, for the exception of the defense card. Each player has 10 points
which serves as their hit points. You attack the other players in order to
increase your own points. Between each round you can use your points to buy
snacks. Each snack represent a certain amount of points, and cost the same. By
doing this you secure your score as players can’t steal each other’s candy. Yet
also the player can consume one of their candies to get a bonus. Like that your
attack hit with the double damage, or that you are invulnerable for one round.
All of this
was rather fun. The game didn’t end too fast and it was pretty tactical whether
to secure your points and become vulnerable in the game or not. But there was
just one flaw we found. The consumption of the candy and the bonuses was found
irrelevant. It just seemed out right stupid to waste so much points when you
had so little for a bonus that only lasted for one round. To fix this you maybe
could increase the points of the player to make it less risky to spend such a
big amount. It is discussed in “Fundamentals of Game Design” that a risk always
needs a reward. Now I’ve found that the reward needs to be appropriate to the
risk that is taken.
As the sense of the consumption of candy didn’t work in the game as we played it, this game may have failed their memo’s task. Yet, I found the idea rather appealing. The game just needs a little more tweaking and testing. And polishing up the instructions for the game a bit.