Yet again another week on our Project of Day of the Piñata. We are moving steadily forward to an unknown future. This week I am working on the Piñata’s melee attack animation as well as their idle animations. What I will present to you is the Large piñata’s idle animation. Here it is in a poor quality gif!
The large Piñata differ from the small Piñata in color and design. It is because in our team we decided that we wanted that the largest piñata were going to have a bigger impact. It is bigger, it can destroy larger objects, it is more threatening! It’s appearance should communicate that as well. That is why the large piñata is a bull, because it is associated to be dangerous and trample things in it’s way. Bulls are typically associated with mexico as well as our game is taking place in. Moving on, the bull piñata was given sharp horns jutting forward making it dangerous for anyone in front of it. Overall it has more carper edges than the previous piñatas. And it has glowing eyes to illustrate that the evil spirit possessing the piñata is at it’s strongest.
Even when standing still I wanted the piñata to be threatening. A bull threatening to charge. Yet, I am limited to just be able to move certain parts of the piñata without bending them. It is the huge drawback of animating on a rig. So I did what I could.
Still working with animating with a rig in flash I made the middle folds of the piñata to move as if it was breathing. I added movement to the tail tassel and the trim to increase the “life” of the piñata since stretch and squash can’t be used in this. The head is moving up and down giving slight movement to the tassels on the sides of its head to increase the illusion of breathing. It made the piñata look rather alive and active, but it needed something more. In the group we have already early discussed the large piñata’s aesthetics, and making it have a flame-like inside illustrating the angry spirit within. So embers was added coming out of it’s nostrils when exhaling. It was made very simple in flash using motion tween. I made the ember glows follow a curvy line, growing and shrinking in size.
So there we have it. The idle animation of the Large Piñata.